![]() These fights break the somewhat repetitive rhythm of the platform phases and bring a little touch of freshness. Quite original boss fights and taking advantage of the limited controls of the game come to enhance the adventure and are part of a rather nice addition. Like the first opus, you can unlock the “Dark World” versions of each level by completing the original version with an S rank. ![]() Each level will offer you collectibles that you will need to collect to unlock new characters, as well as a timer that will assign you a rank at each level. The range of movements of your character (to choose from among 18 to unlock) will be very similar to what we have seen on Super Meat Boy, you will be able to increase the height of your jumps by pressing the key for a longer or shorter time, slide along walls and bounce off walls. That’s all… Well, a little subtlety all the same which adds a little depth, if you press the jump key while in the air you will perform a forward attack which will make you slightly dash, same thing for the slide which will make you dive to the ground. Here you will die very very VERY many times at each level until you have successfully completed the perfect course and seen the end of it.Īs for the controls, only two buttons will be useful, one allows you to jump and the other to slide. ![]() The bet is risky, while the first opus was such a demanding platform game and so prized by a community of speedrunners, but in the end does not remove the slightest bit of Super Meat Boy DNA, especially in the face of a difficulty extreme and evolving exponentially at each level. This game having originally left to be a mobile game has finally seen a port on all platforms, all without changing the formula chosen at the start. In terms of gameplay we are therefore on an auto-runner type game, that is to say that your character will start to run frantically in one direction without you having control with your joystick for example, or way to stop you. As a reminder, it takes its initials “SMB” from a certain mustache from Nintendo out of pure parody on the part of its creators. A quick word on the cutscenes, moreover, they are visually impeccable and portray the very cute universe well. A cinema mode is also present and will allow you to watch at will the almost an hour of cutscenes included in the game. The first thing that we notice is that this sequel focuses a little more on the telling of a story, and to accompany this, cartoon cutscenes come to enhance the transitions between the different worlds. In a burst of heroism, the two parents will therefore set off in pursuit of the supervillain to find their little piece of cabbage (or rather flesh). It is therefore to the small offspring that he will attack this time and remove it instead of Bandage Girl (history of changing a little). As in any scenario a little nanar, the big bad Dr. Tap and retryĪfter the events of Super Meat Boy, our hero reunites with his beloved Bandage Girl with whom he gave birth to a little baby called Nugget. Unlike its predecessor, this new installment is a runner and not a platform game, so does this more mobile-related genre shift take away the charm of the series? We will see it right away. ![]() Today 10 years later, it is therefore the new Team Meat directed by Tommy Refenes which releases the long awaited sequel to Super Meat Boy, soberly subtitled “Forever”. This extremely demanding platformer also popularized a genre at the time that we called “Die and retry” games with very high difficulty and instant replayability after failure prompted you to try your luck, die, start over and over and over again until you complete each level. ![]() It’s been well 10 years since Super Meat Boy was born, developed at the time by Edmund McMillen (now known for The Binding of Isaac among others) and Tommy Refenes, and who is today among the independent scene, the one of the cornerstones and symbol of the rise of “indies”. ![]()
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